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Koro Kar'Amarr
Amarr Viziam
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Posted - 2008.04.22 19:35:00 -
[1]
Nice little story and a good description of the direction EvE 'could' go. Local could remain as a chat interface, just remove the ability to view people in the system IE they are completely anonymous/invisible in that window until they choose to speak.
Im not actively engaged in 0.0 warfare yet, but making changes in this direction is going to make things a whole lot more interesting ill wager.
Regarding map intel aswell, as already mentioned far too much intel can be viewed from it, in turn this would encourage more timid people into low sec, if their presence there wasnt a bright burning beacon on the map.
Id suggest a new line of POS, sensor arrays, networking relays. etc etc, which grant the command of an alliance these vital bits of information on the map. This would tie in fantastically with a command room feature in the ambulation expansion. If you want your numbers hidden from an enemy alliance then forward task groups would be required to remove/disable these sensor outposts.
0.0 Space is meant to be the wild west of eve, just who is providing the data everyone can view on the map? In the fiction there is no explanation for it.
I really feel that changes in this direction are overdue and would open up so many exciting possibilities.
DO it CCP, make your space the cold dark void it really is! |

Koro Kar'Amarr
Amarr Viziam
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Posted - 2008.04.22 21:09:00 -
[2]
On the flipside does being a CSM mean you should halt your personal take on EvE and not share ideas about where EvE is heading development wise?
The local chat is a hot topic lately (and not so lately) having the problem and ideas for solution made so eloquently and creatively rather than just rants is good.
Thumbs up from me 
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Koro Kar'Amarr
Amarr Viziam
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Posted - 2008.04.22 21:22:00 -
[3]
Originally by: DigitalCommunist
You will not succeed in making the game any harder than it currently is.
Thats really not what we are asking for here, options and depth is. Each ship they insert into the game adds both those things.
Its not too much to ask for that to be applied to the local chat issue. |

Koro Kar'Amarr
Amarr Viziam
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Posted - 2008.04.23 16:45:00 -
[4]
Originally by: Allaria Kriss
Getting fights in 0.0 is hard enough. Right now, the map and Local are the only ways of even knowing if anyone's in a system at all, and for alliances that control more than one system, this allows them a quick way to know where to respond to. Removal of this intelligence provides them with only one alternative that can provide a similar level of security.
Gate-camping. Lots of it.
Ok, so youve removed local and map intel and have completely ignored the suggestions to replace how that info is gathered.
Are organised gangs with scouts into 0.0 / lowsec such a bad thing? or should we all be making our way solo VS AI in this game.
Is intel (sensor POS arrays, etc) becoming an asset that has to be worked at by your alliance, defended by them, implimented by them a bad thing?
Would being harder to locate in low sec due to less intel really deter people from going there? or would more people fancy their chances?
Options are a good thing, more involvement is a good thing, less important things automated and requiring player input is a good thing. Sure, youll have to be paying attention to your scanner if you venture into low sec for some high reward activities, but you wont be a shining beacon on the map for all to see either.
I think putting intel gathering into the hands of the players is such a cool prospect, if youre organised and wily you'll have the element of suprise against your enemy, if youre disorganised then youll be walking into traps left right and centre until you change that.
Rather than looking at the map / local and getting specific numbers of an incoming blob and meeting it with a matching blob, guerilla warfare is going to become alot more attractive.
I think changes to this aspect of EvE opens up way too many cool avenues to be ignored.
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Koro Kar'Amarr
Amarr Viziam
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Posted - 2008.04.23 17:07:00 -
[5]
'Fog of war' is quite a staple in RTS games, the element of suprise and ability to outsmart an opponent make for alot more excitement and options rather than just clashing head on with everything you have.
I know EvE isnt an RTS, but alliance warfare shares alot of parallels with it. While an effort is made to gather intel on real threats, it opens up the chance for lone opportunists to go about their business.
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Koro Kar'Amarr
Amarr Viziam
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Posted - 2008.04.23 19:10:00 -
[6]
Originally by: Allaria Kriss I want to see something original, not the same old dead horses.
After you, please! since you are so intent on attempting to rubbish the suggestions people are trying to build here.
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Koro Kar'Amarr
Amarr Viziam
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Posted - 2008.04.23 20:26:00 -
[7]
Wasnt a flame dear, you just seemed very counter constructive. To be honest it doesnt even require new ship types but that never hurts. The systems are already in place in EvE, map data, local logs, scanners. All that needs to change is how they are accessed and who has access.
Take a look at any contemporary strategic game and info gathering / fog of war features in it. Knowing what your opponent is up to at all times makes for a very unexciting strategy game.
But since youve taken the time to conceptualise a new ship type I'll go have a look. :)
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